function popLight(light) {

  if (notYetInit) { return };

  lightBall="on" + light;
  lightNeon="neon" + light;
  currentBall="on" + currentLight;
  currentNeon="neon" + currentLight;

  if ((light == '0')) {
    lightObject[getLightObj(currentBall)].DHTML.visibility="hidden";
    lightObject[getLightObj(currentNeon)].DHTML.visibility="hidden";
    currentLight = 1;

  } else if (!(currentLight == '0')){
    lightObject[getLightObj(currentBall)].DHTML.visibility="hidden";
    lightObject[getLightObj(currentNeon)].DHTML.visibility="hidden";
    lightObject[getLightObj(lightBall)].DHTML.visibility="visible";
    lightObject[getLightObj(lightNeon)].DHTML.visibility="visible";
    currentLight = light;

  } else {
    lightObject[getLightObj(lightBall)].DHTML.visibility="visible";
    lightObject[getLightObj(lightNeon)].DHTML.visibility="visible";
    currentLight = light;
  }
}

